Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-12-2007 , 09:58 PM
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Light Flicker

I can't stop my lights from flickering does any know the problem ?
Thanks:headbang:


Bill Harris
# 2 10-12-2007 , 11:23 AM
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I know the problem and the solution............ buy better lightbulbs LOL
But serious i think you have to ellaborate a bit more; what kind of light, which renderer have you animated anything etc etc

# 3 10-12-2007 , 06:34 PM
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flicker

Thanks for the help!

I think it might be a glow flicker not a light flicker. Here is what I have done. The light is a spot light with applied fog, rendering with Maya software render, production quality, raytracing is turned off. For the bulb itself the material is anisotropic with glow intensity set to .757. I did a render diagnostic and the diagnostic told me that the shader glow node needed to be turned off. I did and I still get the same result. I just need to make a material glow I don’t have to use “glow intensity” any suggestions?


Thanks Again,


Bill Harris

Last edited by Harris; 10-12-2007 at 06:39 PM.
# 4 11-12-2007 , 07:34 AM
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You could use incandessence on the glowwire for a bit of glow.

# 5 11-12-2007 , 09:49 AM
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Thin its the Auto exposure in the shader glow material, have a look in the hypershade for the default shade rglow material and switch off the auto exposure, I think you will have to have a fiddle with the settings of the glow but thats it I think


"No pressure, no diamonds" Thomas Carlyle
# 6 13-12-2007 , 10:02 PM
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Thanks but I'm still getting the flicker.


Bill Harris
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