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Old 19-12-2007, 09:09 PM   #1
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Default Odd Values for Rotation...

Having setup my first character, I've run into some problems. Whenever I try to rotate joints to certain multiples of 3 ( 6, 12, 15, 24 ... ) , Maya will add or subtract 0.0000000000000001 from the rotation, and it simply won't let me use exactly 6/12/14/24/... degrees.
What causes this? Might it be something with an easy fix?
Garbeld is offline   Reply With Quote

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