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Old 26-12-2007, 01:20 PM   #1
Soulrider911
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Default Illustrator paths inMaya

Hi, i just need some help, I have an illustrator path that i have imported to Maya, but I can;t figure out how to extrude it??, I tried converting to nurbs to poly's, because i thought thats what i should do but it itsnt working...any help would be great
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Old 27-12-2007, 12:41 PM   #2
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my guess, .., and thats all it is.., make the selection 'edges', select the whole object and hit 'extrude'.., i woud have thought all the hard work already done

nice desighn.., looks like 'set extention or construction.'
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Old 27-12-2007, 01:18 PM   #3
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Thank, but doesn't work, basically this behaves just like an ep curve, when i rt click it...the option ore for the nurbs set, not poly...if anyone knows how to do this i would really appreciate help.
thanks
BRady
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Old 27-12-2007, 01:33 PM   #4
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google is always a good way to go

heres a video thanks to 'digital tutors.com' for free.., they have some free tuts there.., easier than writting it all out and more accurate

http://www.digitaltutors.com/digital...ails.php?v=641
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Old 27-12-2007, 02:57 PM   #5
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i didnt bother going to illustrator.., but imported this out of photoshop into maya as an illustrator file.., same thing as you did with a twist

the only way i got anywhere with the curves was to treat them as curves, i used planar surfaes and lofted them

hope this helps.., theres a couple of way.., the link above is very cool too.
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Old 29-12-2007, 08:10 AM   #6
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Default Figured it out

So in case other were wondering how to do this(as they are numerous ways)...so I made a path in Photoshop,(can do it in illustrator as well), and I exported the paths out of photoshop. then imported illustrator object as CURVES in Maya, then you can go to surfaces, bevel plus, and there you go...you can choose from a number of beveling options, much like text.
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Old 29-12-2007, 08:16 AM   #7
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for what its worth.., you can chose/option to bevel on import (by memory) .., apparently thats the way to go..?? you can adjust bevel details in maya.

looks good

group the object and scale to get some interesting results too.
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Old 29-12-2007, 09:00 AM   #8
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thanks, yes you are correct, i actually tried that, and some very weird things where happening, so this the the most successful route for me, as you probably know maya often time does very odd things, thanks for the help
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Old 29-12-2007, 09:06 AM   #9
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and thank you too, good to know and this exploration has been a good learning for me too
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Old 29-12-2007, 11:05 PM   #10
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thanks, this is such a great forum it has really been great to get the help of others with experience with this program...
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Old 29-12-2007, 11:35 PM   #11
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looks great,

did you get past the advert on that link?? had to watch an advert before it got to the illustrator tut!

i like the way one can model maya from illustrator.., interesting inter-activity
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Old 30-12-2007, 12:48 AM   #12
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yea i was having issues with that too, it would play the advertisement but never the video...if you click "app view" it has the little maya icon next to it...you can then go right to the tutorial and pass the ad..
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