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Old 31-12-2007, 10:43 AM   #1
gubar
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Default How would you wrap a "vest" object around a torso

Hi all,

as per my wip thread I'm thinking of modeling a vest for my character. Rather than model in detail, would it be possible to model it very basically, and then "wrap" it around my original torso using a deformer (so it takes on the shape of the muscleature underneath)?

I've read the help files and they're vague at best on wrap deformers - anyone know how I would do this?

thanks,

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Old 31-12-2007, 10:57 AM   #2
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You can "shrink wrap" model things, if you google it there should be a couple of tutorials
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Old 31-12-2007, 11:39 AM   #3
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Hi,

thanks gster.

just found a plugin called "polyshrinkwrap" which sounds perfect (moves vertices on the new geometry towards the target mesh until they collide - good for what I want, since Maya's own transfer attributes feature would try and match the vert position, which I don't want).

It doesn't have any installation instructions though. I've google on how to install a mll file, but they seem to be plugin specific. Anyone able to help with the installation?

thanks,

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Old 31-12-2007, 01:09 PM   #4
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The plugin contains the following:

polyShrinkWrap.mll (I've placed this in the plugin folder)

Then in a folder called source, it has:

polyShrinkWrap.cpp

polyShrinkWrap.h

polyShrinkWrap.sln

polyShrinkWrap.vproj

The plugin appears in my plugin manager but when I try and load it I get the error "// Error: The specified procedure could not be found."

I guess this is because I haven't done anything with the other files - anyone?

thanks,

gubar
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Old 31-12-2007, 11:23 PM   #5
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why not just use cloth?
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Old 01-01-2008, 05:16 AM   #6
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With ncloth, how would you make a tight tshirt that clung around the muscles of the body?

I don't know myself how you would achieve this... the experiments I've done have been loose clothing. Maybe by using target mesh attract?

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