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Old 27-01-2008, 03:08 AM   #1
blender8man
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Default Help appending polygon in helmet tutorial

I'm appending a polygon to make the mask in the helmet tutorial, and the polygon seems to always get twisted. I've reversed the normals on the faces I am appending to, and it works with some but not with others.

Thanks.
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Old 27-01-2008, 07:04 AM   #2
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Have you tried viewing the normals (Display>Polygons>Face Normals)?

Even if you've reversed some, it could be that they are still not all facing in the same direction. That's usually the cause of what you describe.

cheers,

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Old 27-01-2008, 08:17 AM   #3
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yeah - gubar is right - it definitely sounds like your normals are messed up. you should be able to see the problem faces when you have the append tool selected (they will have a thick border.) try posting a pic with the append tool selected so we can see what's going on.
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Old 28-01-2008, 12:15 PM   #4
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Thumbs up Normals facing

Thanks... I fixed the normals (with the green line facing in), and it still was skewing the polygon appendix.. so I reversed all the normals so the green line was facing outward... and it worked great.. thx for your time

B8M
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