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Old 30-01-2008, 05:46 AM   #1
mr pix.
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im having problems with my rig. I cant manage to pint the weights properly, im getting weird results.

Any advice? Ive seen some tutorials and used the help file...
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Old 30-01-2008, 07:47 AM   #2
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Some pic's might help....

I had a rig of a person that I was working on that was really messed up. I had taken a few Maya classes at the local community college and actually took the file into the instructor for some help. On my model, he though that the geometry was just too complex, but gave me this advice.

From the starting point of the weights Maya initially gives you, use the smooth function. Using a human example, start at say the foot and smooth with the flood option at say 50% opacity. Next move you way up to the lower leg, then the upper leg using all the same settings. Going in that order will smooth out the areas in between the sections.

That might work, or the whole thing might go haywire. :headbang:
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Old 30-01-2008, 07:56 AM   #3
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heres the file. see what you think. BTW my scene is a bit of mess at the moment. Half the things are in layers. It is my main geometry im concerned about.

Thanx

http://www.quickfilepost.com/downloa...d160b11cc19357
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Old 30-01-2008, 09:43 AM   #4
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Pix....

Excellent to send the file. The issue I think you are having is the amount of influences you used when you bound the skin. Try unbinding the skin, then smooth binding it again with less influences. I tried you rig with just 1 influence and the chest stopped moving with the jaw without any other touch up.

Such a low influence might cause you other problems when the whole character is moving around. You're just gonna have to play around.

Also, just a question, why did you use a skeleton for facial movement. I have heard that the best way to accomplish this is with blend shapes. Blend shapes is more complicated and your character is pretty simple. I was just curious why.

Otherwise cool rig.
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Old 30-01-2008, 12:07 PM   #5
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thanx. I was oing for blendshapes but i found this cool tutorial that seemed unique without the need of endless duplicating, pulling and pushing vertices etc. Very tedious.

Although im having major problems at the moment with regards to influences, when its done i will have a cool facial setup which is my ultimate goal.

The tutorial is http://highend3d.com/maya/tutorials/character/276.html

Its production quality, read the setup and u'l see why i went for this technique.

Usually i'd use blendshapes but i just wanted to aproach this from a different angle.

Thanx Shwenkerbean
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