Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 16-02-2008, 11:20 AM   #1
ericed
Registered User
 
Join Date: Jan 2007
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Default Brontosaurus Model

Hey all,

I've been working on this the past few hours. One of my first models and just want some feedback on the geometry.




Thanks, Eric
ericed is offline   Reply With Quote
Old 16-02-2008, 11:39 AM   #2
Mayaniac
As Zbrushiac sounds stupid!
 
Mayaniac's Avatar
 
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Thanks: 23
Thanked 33 Times in 30 Posts
Default

Looking like a nice start.

You have allot of edges running down the back for the length of the body. From head to tail. You don't want to have any edges clustered in small groups, if you do, when it comes time to smooth the model. Your going to have really dense patches of geo, and other that can barely hold they're form.
As a rule. Your geo should be evenly spaced, or at least as much as possible.
Nice work
__________________
www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Mayaniac is offline   Reply With Quote
Old 19-02-2008, 04:58 AM   #3
ericed
Registered User
 
Join Date: Jan 2007
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I fixed the geometry and started working on texturing based on the Tree Frog Tutorial.
I have laid out the colored parts so far and I am a little nervous that I'm not doing it right. Any tips or feedback on how it came out?







Thanks, Eric
ericed is offline   Reply With Quote
Old 19-02-2008, 06:43 AM   #4
lealar
Registered User
 
lealar's Avatar
 
Join Date: Mar 2006
Posts: 296
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Yeah, very sweat model. That's a good start also let's watch your texturing. keep it up!

lealar is offline   Reply With Quote
Old 19-02-2008, 06:45 AM   #5
Jr.Who
 
Posts: n/a
Default

Can you post a pic of what the UVs look like?
  Reply With Quote
Old 19-02-2008, 08:08 AM   #6
ericed
Registered User
 
Join Date: Jan 2007
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I haven't done anything with the UV's. They are probably a mess, but im going to sort them out tomorrow.

So you all think this set up will work well for setting up the UV's?
Thanks
ericed is offline   Reply With Quote
Old 19-02-2008, 12:57 PM   #7
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,706
Thanks: 0
Thanked 85 Times in 77 Posts
Default

Am I right in thinking you are going to do a different projection for each colour ?
If so think about which pieces can be sewn together afterward in the uv editor to make as few seems as possible and try to hide them where they won't be seen ie under the body or arm pit ect.
Right now you have a few triangles in your mesh in prominent places like the shoulderblade, if you plan on smoothing this then you might get some nasty smoothing in these areas.I would try to get rid of the triangles before UV mapping or at least move them to a less prominent place.
A nice model though for one of your first attempts,it has some character.
__________________


2 x Modeling Challenge Winner
jsprogg is offline   Reply With Quote
Old 19-02-2008, 10:16 PM   #8
ericed
Registered User
 
Join Date: Jan 2007
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Default

jsprogg: yeah thats what im going to try. I've never done this so I hope it works out. I fixed the triangles on the shoulder and the model is now about 97% quads. I'm moving some color strips to try and put the seems in places less noticeable. I'll post some pics when I get some more ground.
ericed is offline   Reply With Quote
Old 20-02-2008, 12:02 AM   #9
ericed
Registered User
 
Join Date: Jan 2007
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Here's my UV Layout so far.
Don't get me wrong, I think I'm totally doing it wrong. But maybe its salvageable?
Please any help, I thought modeling was frustrating... :headbang:




Thanks Again
ericed is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 12:39 PM
Dog Model Vox520 Modeling 7 10-12-2010 10:28 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.