highQuality render limitations
I have a problem and dont know if it is a limitation of maya8.5 or maybe of my graphics card NV 7900gs...
2 UV sets
uv1 = diffuse texture
uv2 = tileable diffuse texture
i linked 2 different textures to 2 different UV sets on my object. everything works fine so long. but as soon as I use a layered texture for the Color Channel (2 inputs are -> #1 ambient occlusion pass; #2 tileable diffuse texture) both textures use the map1 channel from UVs, allthough i linked #1 to UVset1 and #2 to UVset2.
well, my question now would be - how can i get rid of this and make maya display both textures on different UVsets correctly in viewport?
everything starts and ends in the right place at the right time.