help please on a texturing issue
I`ve been following a 3dmax workshop on architecture and this guy (the workshop teacher) is somehow directly placing the textures, tilling them as he goes, without setting the building's UV coordinates.
He is also actively scaling and moving the texture in the perspective view (if he scales up the texture increasez, if he scales down, the texture decreases and tiles itself duplicating multiple times) .
Is there a similar way to texture buildings as fast and as interactively in maya?I'm not sure but he might have called it "box texturing or box mapping", (he clicks on the cube,sets a fast uv map, selects the face and places the texture).
How can I do that in maya?
Thank you for reading and hope I made myself understood ...
p.s. I need to add textures to puly cubesc actually because the buildings are made of cubes with added detail or extrusions but nonetheless I am sure there's an easier method of texturing these interactively instead of planar mapping/uv snapshot/photoshop/back into maya and so on.