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Old 23-03-2008, 02:47 AM   #1
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Default smee again... eyeball constraint proble

so my aim constraints work, except for when i move the character, then the eyeballs move, but if i move the aim constraints the eyeballs go all over, rotating around some weird axis that i dont know what it is.

i think its because when i bound the skin to the bones, i also bound the eyeballs. what do you guys think?

edit: i duplicated the eyeballs and deleted the old ones, and parented the new pair to the neck control, then constrained them to the old locaters i was using.

Last edited by mcrae44 : 23-03-2008 at 02:54 AM.
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Old 23-03-2008, 06:27 PM   #2
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when you constrained the eyes to the control, did you check relative? If you don't, it can create the effect you describe. Just un-constrain them then re-constrain, or you might even be able to just check it on in the attribute editor or channel box.


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