## Maya Training

Introduction to Hard Surface Modeling

## Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

## Maya Training

Shading, Lighting and Rendering the Bedroom in MR

## Maya Training

Robot volume one - Modeling with animation in mind

## Maya Training

Spach-Alspaugh House the complete courseware

## Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

## New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums

# Welcome to Simply Maya

 Simply Maya User Community - Maya Tutorials setions and intersects in maya
 Register FAQ Members List Calendar Mark Forums Read

 05-04-2008, 12:06 PM #1 kendec9999 Registered User   Join Date: Mar 2008 Posts: 9 Thanks: 0 Thanked 0 Times in 0 Posts setions and intersects in maya Hello, just making my first architecture model in maya. I need to export sections to autocad. Before I used sketchup. and use section planes and then export dwg. 1) does maya have something like section planes? or do I intersect everything with a nurbs plane or polygon plane that i create and then delete everything on one side of the plane? 2) If I have to work with a plane, there's my second problem: how do I intersect curves that are orthogonal on a plane with that plane? thanks a bunch! ken
 05-04-2008, 12:25 PM #2 Falott Registered User     Join Date: Jan 2005 Location: vienna Posts: 1,095 Thanks: 3 Thanked 20 Times in 18 Posts you have a various set of operations with both methods - poly and nurbs. thing is, to break it down simply - you have to have some experience and understandig to work with them in maya. I may be mistaken but it sounds you dont have much experience with maya. anyway. what i can tell fast is (coz i work a lot with architecture and maya) you can make boolean operations. stick together 2 shapes and make 3 possible new forms -> minus A from B, A+B, and intersection volume. you can project curves onto surfaces and create from those projections new curves on surface and so on... ad1) yes and yes. maya got mirror cut tool which works like this. you could also do it the other way. ad2) create curve from plane edge (90°) and goto orthogonal view then do a "cut curve" operation. there are many ways to do something but it did cost me quite some time to get pieces together. good luck! __________________ everything starts and ends in the right place at the right time.

A little bit about who we are