Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 14-04-2008, 08:24 AM   #1
mattbarb
Registered User
 
mattbarb's Avatar
 
Join Date: Nov 2007
Location: East London, Ingerland
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
Default Poly Texturing - Triangle pressed into a solid

Hi,

Can anyone help me out?
Basically I'm trying to create the effect of a series of triangle (3d) pushed into a surface. I could create all the 3D triangle and building them together as a surface or I assume a much quicker way would be to create the illusion (texture mapping).

Many thanks,

Matt
mattbarb is offline   Reply With Quote
Old 14-04-2008, 09:25 AM   #2
bendingiscool
Subscriber
 
bendingiscool's Avatar
 
Join Date: Jul 2006
Location: London
Posts: 567
Thanks: 0
Thanked 1 Time in 1 Post
Default

Depending on factors like how detailed it needs to be and how close the camera is to the surface it could be achieved in a few different ways. The quickest way to model them would be to use modelling boolean on the surface, all you would need to do is make the triangle shape and then go to boolean > difference(think thats the right mode, haven't got Maya open at mo).

You could also do this using a displacement map, either using a 2d package like photoshop to draw the triangle shape or a 3d one like zbrush or mudbox to sculpt the whole on the displacement map.

If it just had to be the illusion of holes then a bump map may well be easiest option.

Chris
bendingiscool is offline   Reply With Quote
Old 14-04-2008, 12:07 PM   #3
mattbarb
Registered User
 
mattbarb's Avatar
 
Join Date: Nov 2007
Location: East London, Ingerland
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks. Prob best to actually model the thing i think as i might be doing some close up renders.

Many thanks for helping.
mattbarb is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.