Here's my chibi character scene
By the way, I am making this character for a game I want to make called Peoplez, which will be a human simulation game with chibi characters. I used rigid skinning because, whenever I use smooth skinning, the vertices on the character move where they shouldn't when I move any part of the character. But, the same thing happened with my character with rigid skinning. It just doesn't happen as much with rigid skinning for my characters.
I cannot attach my scene because, even in its compressed form in a zip file, it is too big for this forum. Sorry.
Thanks for replying.