Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 08-05-2008 , 08:17 AM
Registered User
Join Date: Nov 2007
Posts: 2

Polygon modeling

I'm new to maya, and was wondering if there is a way to "project" a circle, not a NURBS circle, just like a simple circle, low poly, onto a poly plane, with faces so you can extrude out a circle from that plane. Is there any way?

# 2 08-05-2008 , 10:13 AM
alexanderH's Avatar
Subscriber
Join Date: Sep 2007
Location: Mississauga, Ontario, Canada
Posts: 450
I am only currently aware that you could do so by using booleans to add say a cylinder to a plane or a cube. But I would not recommend it if you are taking it beyond the scope of anything basic. I would suggest that you draw out a nurbs circle infront of where you want it to appear on your surface/face and then add geometry to the face and shape it into the circle and extrude those faces out.

-Alexander


Peace, love and Anarchy~~~~~~~
______________________________
Wip:
iMac
Full House Project
Arch Viz Reel

My Website is Finally Back up!

“Welcome to the Internet. Where the men are men, the women are men, and the children are FBI agents.”
# 3 08-05-2008 , 10:27 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Sorry pieinthesky1, polys don't work like that (unless theres something I missed) you can use the split poly tool.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 4 08-05-2008 , 11:00 AM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
do it all with nurbs! create a nurbs plane, a nurbs circle, project the curve onto the plane's surface, perform a trim, duplicate the circle and move it out to where you want it, and then do a loft and then a planar on the outer circle to cap it off!

(almost sounds more complicated than splitting the poly plane all to hell to get a circular extrusion, doesn't it? <sigh>)


Accept no substitutions.
# 5 08-05-2008 , 01:13 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
lol NeoStrider, true. He asked about polys sooo that was my answer to his prob. pieinthesky1, the poly modelling workflow probably isn't what you'd want to use in this situation then. :p


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 6 08-05-2008 , 02:18 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
oh i totally stand by your answer too, i was just tryin' to be an ass user added image


Accept no substitutions.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads