A picture's worth a thousand words...
It doesn't happen on 5 (smooth shade all without textures)
and it render's fine:
Somebody knows what it is about?
And I have a question about normal maps - how do the colors show the bumps? In other words, what do I need to do to a texture to turn it into a normal map?
Thanks in advance,
When in doubt, delete history and freeze transformations.
My latest snake game
(Requires DirectX9 SDK and Framework)