Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 24-05-2008 , 11:48 AM
Registered User
Join Date: Oct 2007
Posts: 15

How to model a bow

Hey guys!
After a long time I started working with maya again.

I tried to model a bow like like you see it in the attachement. Unfortunately I don´t have any idea how to realize it. I started with an polygon bended it so it was a closed circle and then tried to twist it, but in the end it was looking very ugly.

Does anyone has any suggests? Would be nice because I think this couldn´t be that difficult.

Thanks

Attached Images
# 2 24-05-2008 , 01:26 PM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
I had a little play, and this procedure gave me the best results:

Hope it helps!

Attached Thumbnails

www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 3 25-05-2008 , 05:33 PM
Registered User
Join Date: Jan 2008
Location: San Diego
Posts: 58
I personally think Mayaniac's approach works better, but I tried using a curve and extruding a cube along it and it looks just fine, and if you're unfamiliar with polygons, it can work a lot quicker. Smoothing out the curve would definitely bring about a better final product, but for a quick model:

user added image

I used the EP Curve Tool (Create>EP Curve Tool) and extruded a face along the curve with about 30 divisions or so.


~I have no idea what I'm doing~
# 4 27-05-2008 , 12:09 PM
Registered User
Join Date: Oct 2007
Posts: 15
Hey thanks for your quick replys and efforts.

I tried out both suggestions. But on the first one I got any strange error. Maybe I did anything false:

1. I created a cylinder and deleted the faces on top and bottom. (12 subdivisions)

2. I transformed the cylinder with the scale tool to an oval
deleted six faces on one side and mirrored the other six to
this side

3. here it get´s unclear: I moved the vertices of one last face
on each side to the middle

4. how do you move the vertices to let it still appear symmetric

5. I don´t get it to extrude the faces right. Did you select them
singly?


In the second suggestion I don´t have any idea how to [QOUTE]extruded a face along the curve with about 30[/QOUTE]

Sorry I forgot so much in maya, so much options ....

but thanks in advice

Tobsen


Last edited by Tobsen; 27-05-2008 at 01:01 PM.
# 5 27-05-2008 , 01:00 PM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Maybe this will clear things up!

It's a .mb file of the bow.

Attached Files
File Type: zip bow_test.zip (16.1 KB, 192 views)

www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 6 28-05-2008 , 05:56 AM
Registered User
Join Date: Oct 2007
Posts: 15

M

Hey Mayaniac!

Thanks a lot for your help. I tried to build it another few times and it worked. Don´t know where my failure was. I think something went wrong when I merged them.
Unfortunately I realized that this is not a Möbius Strip
Is there any easy way to create it with maya. I mean it is completely descriped with mathematic expressions but i don´t understand them really?

Thanks

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads