Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 25-05-2008, 01:38 PM   #1
Rhetoric Camel
Subscriber
 
Rhetoric Camel's Avatar
 
Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
Thanks: 6
Thanked 28 Times in 23 Posts
Default Border edges where arm attaches?

Alright I've modeled this female character and I was going to give Roadkill uv editor a shot since I haven't used it yet but have had it for quite a while. I opened up the manual and started following instructions. First thing was to make sure Live Unwrap was ticked and then click unwrap, and right there is where my problem started. I get this in the maya window:

RoadKill;
// Error: Mesh requires cleanup //
So I go to mesh and go to cleanup and then try again and get the same error. It shows the parts that need to be cleaned up are where the arm and body attached together. They highlighted the vertices and I highlighted the boarder in the picture below.

Anyone have any idea how to clean this up or fix this? I've been trying for about a half hour now and I can't figure out how to clean this up.



I must also say this edge has been bothering me since I connected it, no way to make it look like a smooth transaction between the arm and the body.

Thanks in advance to any possible help given.
__________________
- Mike

http://rhetoriccamel.blogspot.com
Rhetoric Camel is offline   Reply With Quote
Old 25-05-2008, 02:30 PM   #2
gubar
Registered User
 
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default

Hi,

try and select the verts and see if there are any double verts (one on top of another).

Failing that, it sounds as if the normals on the arm may be facing the other way from the body. Select polygons > display > face normals to check this. You can then either select normals > conform (with the object selected) to get them all facing in the same direction, or manually reverse them by selecting the faces and choosing normals > reverse.

If you still have an issue and none of the above works, sometimes just deleting the ring of faces, then appending new polygons to fill the gap will work.

good luck

gubar
gubar is offline   Reply With Quote
Old 25-05-2008, 02:58 PM   #3
Rhetoric Camel
Subscriber
 
Rhetoric Camel's Avatar
 
Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
Thanks: 6
Thanked 28 Times in 23 Posts
Default

I fixed the normals and it seemed to work, it's no longer highlighting vertices but now when I do the live unwrap (or any other option) I'm getting this message

// Warning: No items found to cleanup. //
hilite polySurface21 ;
__________________
- Mike

http://rhetoriccamel.blogspot.com
Rhetoric Camel is offline   Reply With Quote
Old 25-05-2008, 04:42 PM   #4
gubar
Registered User
 
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default

Sorry never used roadkill so don't know what is going on there.

gubar
gubar is offline   Reply With Quote
Old 25-05-2008, 04:46 PM   #5
Rhetoric Camel
Subscriber
 
Rhetoric Camel's Avatar
 
Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
Thanks: 6
Thanked 28 Times in 23 Posts
Default

well thanks for the help so far, one less step to figure out now.
__________________
- Mike

http://rhetoriccamel.blogspot.com
Rhetoric Camel is offline   Reply With Quote
Old 25-05-2008, 05:11 PM   #6
gubar
Registered User
 
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default

Just a thought - since it's referring to the cleanup operation in the message from roadkill - you could try deleting your object's history.

Seems odd it, maybe getting rid of it would help.

cheres

gubar
gubar is offline   Reply With Quote
Old 25-05-2008, 06:18 PM   #7
Rhetoric Camel
Subscriber
 
Rhetoric Camel's Avatar
 
Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
Thanks: 6
Thanked 28 Times in 23 Posts
Default

I've already tried that and it didn't do anything... it seems there is a poly somewhere that's messed up. It's in a group of other polys so when I click on that one in the outliner it highlights all of them, if the poly is something that should be there to begin with then I could just delete it.
__________________
- Mike

http://rhetoriccamel.blogspot.com
Rhetoric Camel is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletinŽ Copyright © 2000-2015, Jelsoft Enterprises Ltd.