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Old 01-06-2008, 11:19 AM   #1
DDSilver
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Hey guys,

After lurking here for a long time, gazing at other peoples stuff, but never getting into maya myself I finally received the last kick under my butt to get me going.

I am a software developer, and went to the Microsoft Devdays in Amsterdam where they had a big showcase on XNA, after toying around with it a little some people at work where impressed by the possibilities and asked if I wanted to look into it.
So, software was ordered, and I got some budget for self education, I bought a tutorial from another site (Shame on me!) that describes the entire workflow, from an empty maya sheet all the way to a textured, animated model rendered by XNA.

I will be posting my progress in this thread.

Little side note, as a programmer some things just short-circuit my mind, putting things 'over there because it looks nice' blows all kind of fuses my programming experience have build over the years.
None the less, I find this a rather relaxing way of spending time!

Just blocking out atm :


Wire :



(Hope the images where not too big)
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Old 01-06-2008, 11:40 AM   #2
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lookin nice so far man, the images are fine(size wise)

btw, is that from the "next-gen game modelling" tut from gnomon or dt... dont know wich one its from
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Old 01-06-2008, 12:12 PM   #3
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Its from dt,
its nice for me since they take into account what XNA will and will not take.
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Old 02-06-2008, 07:50 AM   #4
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Well, discovered I made a couple of errors earlier, that got me fighting with reversed normals that really interrupted the flow of the tutorial.
I did find however that maya can be very cruel, but also very forgiving.

I realize the better (who is about everyone here but me) Maya artists backs will cringe just by looking at this, but we all have to learn somewhere I suppose.

Another little update :
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Old 04-06-2008, 04:20 AM   #5
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Hay man looking good.

I`m also doing this one right now

My go

have to help each other out.
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Old 05-06-2008, 06:19 PM   #6
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Its looking decent mate

keep going chief
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