Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Batman by Jason Edwards
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 14-07-2008, 06:24 PM   #1
Registered User
Join Date: Jun 2008
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Default Blured and multiple textured map problem?


I'm not very familiar with Maya.
the problem is that I want to texture map a surface using Cylindric Projection. After loading the color map (from a file ) the image is shown on the surface but the images is repeated for about 5 times on the surface and it's too blur. can anybody help me ??
tootak is offline   Reply With Quote
Old 01-08-2008, 11:50 PM   #2
Registered User
Join Date: Jul 2008
Location: Romania
Posts: 5
Thanks: 0
Thanked 1 Time in 1 Post

1. Which version of Maya are you using?
2. It would be nice to see a screenshot of the object.
3. The problem you have is the UV layout, it's messed up. Post a screenshot of the UV Texture Editor.
ahriman3d is offline   Reply With Quote
Old 04-08-2008, 02:34 PM   #3
Registered User
NeoStrider's Avatar
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
Thanks: 0
Thanked 2 Times in 2 Posts

you can't rely on what the texture looks like in the viewport with default settings. try a render and see what you get first.
Accept no substitutions.
NeoStrider is offline   Reply With Quote
Old 06-08-2008, 01:23 AM   #4
Registered User
Falott's Avatar
Join Date: Jan 2005
Location: vienna
Posts: 1,095
Thanks: 3
Thanked 20 Times in 18 Posts

2 possible things.

1) your uvs are 5 times as big as the working area defined in your UV editor.


2) since you say it is blurred it seems like the place2dNode connected to your textureNode has a tiling of 5'5
everything starts and ends in the right place at the right time.
Falott is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.