i just got told that it's considerd bad practice to directly skin a model to a skeleton.
so just binding a mesh to a skeleton is bad
the reasoning was that if you end up changing the mesh later on then you'd have to slightly adjust a few weight, if lucky, otherwise you'd have to rebind everything, if not so lucky
i haven't seen an animation tutorials before but i thought skinning the model onto the skeleton was the only way to do it...
how would you do it in a way so that if you change the model you dont have to play with the weights?
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D