Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 07-09-2008 , 08:47 AM
ben hobden's Avatar
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Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162

simple joint tool question

is there an easy way to place a joint where you want it? I have a vehicle Im trying to rig. I have to place two joints connected to each other. If I try to place it in the 3d view, it ends up on the floor, other views - equally extreme places. If I make a joint and place it manually, it becomes its own joint and doesnt connect to the second. there must be something obvious im missing?

# 2 07-09-2008 , 09:07 AM
sspikedudley's Avatar
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Join Date: Jun 2004
Location: Nottingham
Posts: 344
you could just place 2 separate joints get them in position then link them via parenting.

or place the joints normally then go to the one you want to position and hit insert then you can move it separately without moving the child bones

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