Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 09-09-2008 , 10:44 AM
goronpie's Avatar
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faces rendering strangely (one side is blacked out)

hi guys,
im using maya for uni so i have switched from 3ds max (huzzah)

Anyway,
It's kinda hard to explain what the problem is, so i have upload two pictures (wireframe and textured)

There are no lights in the scene.
basically, it is not a complex scene so i cant understand why the textures (grid) render weirdly.

user added image
user added image

Let me know if the links are dud, or if i have used a bad upload site etc. etc.

thanks guys

# 2 09-09-2008 , 12:07 PM
Gen's Avatar
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Location: South FL
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Are the face normals facing the right direction?


- Genny
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# 3 09-09-2008 , 03:07 PM
goronpie's Avatar
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it looks okay to me

user added image

# 4 09-09-2008 , 04:30 PM
goronpie's Avatar
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Normals>Set vertex normal
Fixeduser added image

# 5 09-09-2008 , 07:09 PM
Gen's Avatar
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Is that a Tron set?


- Genny
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# 6 09-09-2008 , 09:07 PM
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haha, pretty much, its a group project and we were struggling for ideas of artistic style so someone said tron and everyone agreed on the spot

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