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Old 09-09-2008, 12:16 PM   #1
goronpie
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Default Water monster worm thing from 'the abyss'

I am in the process of making a uni project in maya and the movie is basically going to be a sandbox of lots of different visual ideas.

What i want to do is have a water monster (like the movie 'the abyss')sort of grow out the ground if that makes any sense.

kinda like this:


my question is whether anyone has any bright ideas as to how to do this that doesn't involve manually key framing vertexes (groan).

Last night i spent a few hours and failed miserably, I tried to extrude the outer rim isoparm of a NURBS cylinder cap as the profile curve, and it was extruded along a CV curve with 15 points.
I then created 2 seperate nurb cylinder caps to use as objects in surfaces - deform>create blendshapes

it didn't work, i get errors that are either
'no deformable objects selected'
or,
'extrude pivot is outside the bounding box etc. etc.'

I will upload pictures in a few hours,
but until then, any new design approaches, or suggestions of how to fix my errors would be greatly appreciated.

cheers

Last edited by goronpie : 09-09-2008 at 04:14 PM.
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Old 09-09-2008, 12:25 PM   #2
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what if you were to do the same thing with a poly cylinder, create a blendshape for the face to appear, add a lattice to the cylinder and have the lattice follow a motion path so it can slither along?
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Old 09-09-2008, 12:29 PM   #3
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that sounds like a really good idea thanks neo!

im in a lecture now so i cant try it out unfortunately
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