I have a problem when i try to render a textured object. With the uv-map setup it looks fine in my scene view, but in render view it looks all streched out. It does not matter if i use software, hardware or mental ray, i still get the streched texture. I have tried to change alot of different settings but to no use. Does anyone know i am doing wrong ?
Also, in order for me to view the texture in my scene view at all, i have to change the texture in the Uv Texture Editor everytime, is that normal ?