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Old 19-09-2008, 06:44 AM   #1
Colobus
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Default Texturing Realistic Gold

G'day there,

I was just wondering if someone could give me some tips on settings to use for a Blinn (or any other shader for that matter as long as I can plug in my normal map) to create realistic reflective Gold texture?
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Old 19-09-2008, 07:57 AM   #2
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I think it should be something with brown-yellow color and chrome...
You need to have an environmental sphere on Reflected Color
and high reflectivity and specularity.
Hope this helps,
Benny
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Old 19-09-2008, 08:00 AM   #3
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Go over to highend3d.com, they have a couple of gold and similar shaders you can download, not sure on their setup but have a mess round with em.

Chris
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Old 19-09-2008, 11:44 PM   #4
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Ok I've got some interesting effects going which I'll post soon.

Now would anyone know how to get that oily rainbow effect you tend to see in gold?
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