Hey peepz.. I am making models to import into UT2k3...simple models i have no problems with...but cylinders always show up the edges...if its got 16 sides youll see each edge and it wont look perfectly round.
Iv been told its down to the texture...im using default textures from the game and exporting them to maya ..adding them to the model to line them up and when i export the model i add the directory of the texture in the game. This works great for flat walls n stuff but cylinders show all the edges so that pipes look terrible.
I think its down to the textures not being shaders or something...can someone enlighten me as to what i need to do to make these models look smooth in the game...thx.
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