Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 20-10-2008 , 05:32 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095

PaintFX - how to use my own geometry?

I started to play with paintFX. and I am sure there must be a way to make the brush distribute my own geometry I´ve created. I want to plant some different stones on the floor. how can I connect or load my geometry into the brush?

thx!


everything starts and ends in the right place at the right time.
# 2 20-10-2008 , 08:52 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Theres a paint geo tool thats in maya 2008's bonus tools that should do the trick for ya. (if your on 2008 that is)


"No pressure, no diamonds" Thomas Carlyle
# 3 20-10-2008 , 08:31 PM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
theres a tool called 'paint scripts tool', theres a couple of loops to go through though.


take it easy and life will be easy
# 4 21-10-2008 , 05:36 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
thank you guys! I will give that a look


everything starts and ends in the right place at the right time.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads