Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 20-10-2008, 11:02 PM   #1
Rinom
Registered User
 
Join Date: May 2008
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Default Polygons or Subdivisions

what is the best type of model for character animation? what are the advantages and disadvantages of polygons and subdivisions? can i use subdivision for animation.
Rinom is offline   Reply With Quote
Old 21-10-2008, 08:16 PM   #2
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

first question: what? i don't get what you just asked

second question: it depends on what your modelling

third question: yes. you can animate anything.

note: i'm well aware that my answers probably aren't the answers you were looking for
you asked a really broad set of questions that requires pages of explanation to get the answers you're actually looking for
so i'm guessing that's why no one has answered your questions yet
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 22-10-2008, 05:59 AM   #3
Rinom
Registered User
 
Join Date: May 2008
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks Chirone...and sorry for not making my questions clear enough... my first question means which one is the best: nurbs, poly or subdivs for animation..

you've answered my questions just as i wanted. thanks...
Rinom is offline   Reply With Quote
Old 22-10-2008, 06:18 AM   #4
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

If you want to do character modeling then polys is the general method to go with, pretty much polys all the way really
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Getting angolare and round polygons together? Red_Roxxor Modeling 19 04-02-2011 03:50 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.