Raytrace and Lenses
I've modeled a dispersing lens and placed it over a hole in a piece of geometry. I've places a light on one side to create some sort of a flashlight...
Problem is, even though I turned raytracing and raytrace shadows on, and gave the lens a refractive index of 1.5(glass) it doesn't effect the shadows on the other side - I get exactly the same shadows with 1 and 1.5 refractive indexes.
Does someone know what I need to do to get a more realistic raytracing?
Thanks in advance,
When in doubt, delete history and freeze transformations.
My latest snake game
(Requires DirectX9 SDK and Framework)