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Old 22-11-2008, 08:16 PM   #1
tweetytunes
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Default Splash Damage - Art Test

Hi everybody.

Going for a new job at Splash Damage and I have to do a art test for it.


Basically I have to build this



With 20,000 Tri`s fully textured and add my own personal touch to it. - Now here`s the thing.

20,000 tri`s - I have built the whole thing in just over 4,000 which is really making me wonder is low poly really low poly any more ??? - I mean I have even started being my own bits on to the scene and think there is quite abit of detail on there. Maybe its just me. Anyway I know this is going to be mostly down to the texturing but here is my W.I.P on the model so far



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Old 22-11-2008, 08:20 PM   #2
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Here is some more





Just got to do the hand rails and then I`m cracking on with the textures before I add more of my own things.
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Old 23-11-2008, 02:36 AM   #3
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I think "low poly" is now a relative term. Looking good so far.
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Old 23-11-2008, 03:29 AM   #4
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Looking pretty good
Where did you get the wire fence texture?
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Old 23-11-2008, 08:49 AM   #5
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Thank you.

The texture I made myself
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Old 23-11-2008, 01:09 PM   #6
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i like the way you've maintained detail yet its still low, nicely done tunes! me wanna see some wireframes

goodluck with the job aswell,
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Old 23-11-2008, 01:28 PM   #7
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Ok no problem - not much to look at though - hehe - its now just under 5000 - see lower image for actual number









BennyK - If you want the mesh texture I put it in a rar file for you - feel free to use it - or anyone else.
Its ok not perfect

Wire Mesh texture
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Old 23-11-2008, 03:52 PM   #8
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Cool! tileable
I found some as well for the last challenge but I remember having trouble with the size... I needed it torn up anyway so I couldn't use a tileable texture...
Thanks anyway...
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Old 23-11-2008, 05:03 PM   #9
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I always am very impressed by your work, Tweety. This is no exception

But yeah, what kind of limit is 20,000? What could you do with all of those? meh, I like good ol' fashioned N64 polycounts, you know?
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Old 23-11-2008, 05:14 PM   #10
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Originally posted by Joopson
I always am very impressed by your work, Tweety. This is no exception

But yeah, what kind of limit is 20,000? What could you do with all of those? meh, I like good ol' fashioned N64 polycounts, you know?
I cant image what being a modeler for games back then.....

looks good, what are you going to add yourself?
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Old 23-11-2008, 05:44 PM   #11
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do you have to bake the lights and do that coloured verts mumbo jumbo? i'm lost when it comes to games speak.

It looks pretty cool so far, with 20k tris this will look great when its done!
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Old 23-11-2008, 07:58 PM   #12
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I was bored.

Just 2817 tris
I may texture it, but who knows? I don't.:p

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Old 23-11-2008, 09:00 PM   #13
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i assume eerything is made of completely seperate bits of geometry right?
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Old 23-11-2008, 09:01 PM   #14
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Originally posted by Chirone
i assume eerything is made of completely seperate bits of geometry right?
Yes at the mo - will start to combin bits once they are finished and triangulated - does it really matter ?? - have I missed something here ??


Originally posted by Joopson
I was bored.

Just 2817 tris
I may texture it, but who knows? I don't.:p

-Andy
HA HA - Maybe we should have something like this as the next challenge (if we ever get one ???)

That a lovely water texture - where did you get that ???

Originally posted by elephantinc

looks good, what are you going to add yourself?
Well I added what I call the hut, but thinking a boat and a blood trail leading up to the door ~ ohhh spooky ~

Here is some more on the bridge.



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Last edited by tweetytunes : 23-11-2008 at 09:05 PM.
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Old 23-11-2008, 09:12 PM   #15
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The water texture is a load of crap, haha. Its a picture of sand I added to a dark green phong.
the texture is Here

I didn't tile it, BTW

it does look OK though...
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