Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 02-12-2008, 05:07 AM   #1
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,418
Thanks: 62
Thanked 159 Times in 152 Posts
Default Woman - Dont know where this is going

Well not content with 2 projects at the same time here goes another. A Woman - not sure what I`m going to do with this yet as I just fancied making a human as I have not done it in a long time and I cant sleep (its about 6am at the mo - arrrr)

Got some ref images from a friend and set away making the head - not bad for a first pass - still to do the ears and rest of neck but both are missing from these ref pics.






__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,
tweetytunes is offline   Reply With Quote
Old 02-12-2008, 08:32 AM   #2
murambi
Head of 3d Admedia
 
murambi's Avatar
 
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,327
Thanks: 21
Thanked 129 Times in 128 Posts
Default

clean efficient mesh thats what im having trouble with at the moment
murambi is offline   Reply With Quote
Old 02-12-2008, 10:47 AM   #3
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

nice start mate - that head looks very good. oh, and great thread title - i thought you were going to have a rant.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 02-12-2008, 05:58 PM   #4
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,418
Thanks: 62
Thanked 159 Times in 152 Posts
Default

Originally posted by arran
nice start mate - that head looks very good. oh, and great thread title - i thought you were going to have a rant.
Hahahaha I never thought someone would think like that but then it was 6 in the morning so I was not thinking to be honest.
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,
tweetytunes is offline   Reply With Quote
Old 03-12-2008, 12:33 AM   #5
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

i'm with arran on that :p

looks good so far, creepy picture though
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 04-12-2008, 01:25 AM   #6
NeoStrider
Registered User
 
NeoStrider's Avatar
 
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
Thanks: 0
Thanked 2 Times in 2 Posts
Default

the eyes are too close together. looking at the front-on picture shows it clearer.
__________________
Accept no substitutions.
NeoStrider is offline   Reply With Quote
Old 05-12-2008, 08:38 AM   #7
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Looks good so far!

The only bit is what neo due to the reference not being perfectly central (which you'll never get to be honest as you probably know) said but thats an easy fix.

Gonna run this through your new freebie????
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 07-12-2008, 04:52 PM   #8
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,418
Thanks: 62
Thanked 159 Times in 152 Posts
Default








Well I think I have gottern my wired problem with maya under control - been tweaking this for a hour and no crashing yet but will have to wait and see.

Yep eyes were off but that was because I kept the wrong half of the face - so thats now sorted - moved the ref so its a little more centrel - worked from the left hand side (her right hand side of her face)

Going to go make an ear now (missing from ref - errr).

The plan for this one is now to build her shoulders and pratice some head rigging and lipsyning - but going for as real as I can make her. Going to see if I can get Mudbox to handle her as I did a test with it last night and go up to 10 millon polys on the free head it gives you and it was still going strong.

Any one have a good eye tut as the one from gnoman seems to have gone.

Thx for the kind words so far
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,

Last edited by tweetytunes : 07-12-2008 at 06:11 PM.
tweetytunes is offline   Reply With Quote
Old 07-12-2008, 06:23 PM   #9
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Antropus Costa's is pretty good.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 07-12-2008, 06:44 PM   #10
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,418
Thanks: 62
Thanked 159 Times in 152 Posts
Default

Originally posted by gster123
Antropus Costa's is pretty good.
yer cheers thats perfect
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,
tweetytunes is offline   Reply With Quote
Old 07-12-2008, 06:47 PM   #11
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

No Probs man
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 08-12-2008, 12:13 AM   #12
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,418
Thanks: 62
Thanked 159 Times in 152 Posts
Default



Well got the ear and the neck done - still have to do the eyes but think I`m going to do some work on my plate thing for rest of the day.

Here is a test render to see how its looking so far



**Edit **

Looking at it the bottom of the ear needs some work. It also looks alittle far back but its were it is on the ref so I`ll leave it for now if it still bugs me when I`m closer to finnishing her I`l change it.
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,

Last edited by tweetytunes : 08-12-2008 at 12:21 AM.
tweetytunes is offline   Reply With Quote
Old 08-12-2008, 12:51 AM   #13
DJbLAZER
Registered User
 
DJbLAZER's Avatar
 
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Thanks: 0
Thanked 0 Times in 0 Posts
Default

You should'nt rely on the refs 100% though since there's camera perspective that distort the photo. So if you think the ear is misplaced a bit, move it.
DJbLAZER is offline   Reply With Quote
Old 08-12-2008, 04:44 AM   #14
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,418
Thanks: 62
Thanked 159 Times in 152 Posts
Default

Yer looking at it again within Maya it looks fine - just think its the render.

Does anyone know how to render out the AO as a texture. I mean so it looks like a uv map
(I know how to do a AO render)

I got a video on how to do this in 3dMax (as well as defuses maps and so what) and I have heard people talking about it within maya but never heard how. It makes painting the textures a bit easier in the video I watched (eat3d ones some lovely photo-shop work) and also will not have to render it out each time I want to use it.

Also started work on the inner mouth but nothing to show just yet
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,
tweetytunes is offline   Reply With Quote
Old 08-12-2008, 07:19 AM   #15
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,418
Thanks: 62
Thanked 159 Times in 152 Posts
Default

Last one for today - added inner mouth (cant see that yet), some eye lashes and upper body.

Thats as far down as I am going with this one but I may add the hands as it helps 2 act when lipsinking.

The breast plate needs some remodlering but on awhole I`m liking it.

Not looking for ward to UV mapping the neck down



** Edit - whoops forgot she had no cloths on - covered up now **
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,

Last edited by tweetytunes : 08-12-2008 at 07:22 AM.
tweetytunes is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Maya Hair/Polygon Error ingram_no.7 Members Lounge 13 10-12-2010 11:27 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.