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Old 08-12-2008, 10:52 PM   #1
steven07
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Question help!

I'm having a hard time figuring out Curves as I can't make a pointed edge. I'm trying to trace the picture below but can only get curved... well.. curves.. is there any way to make them pointy? Thanks!
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Old 08-12-2008, 11:25 PM   #2
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You could changet teh type of curve to a 1 linear, but thats going to be very linear, or click on the pointed parts, then press CTRL + V (snap to points) and click on the point again and possibly again to make 3 points on the same spot then go to the next part. That should keep a nice point but keep the smoothness of the curve.
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Old 09-12-2008, 01:41 AM   #3
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So there is no such thing as the handles like the picture below? That'd be a lot easier:S

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Old 09-12-2008, 02:06 AM   #4
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No as thats not the way NRUBS curves actually work.
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Old 09-12-2008, 02:11 AM   #5
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Is there any other type of curves that work that way in Maya?
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Old 09-12-2008, 02:20 AM   #6
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No, unless you want to import the curves generated in illustrator into maya. But you cant edit them int that way.

Its not that hard at all just to add the extra points.


Oh yeah ther eare curves that work that way, there in the graph editor, tangent cuves, thought thre not for modeling with, just for animation.
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Old 09-12-2008, 03:00 AM   #7
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As gster said, just add more points. More points = more control. I made this incredibly quickly with a nurbs circle that had 15 control vertices. You could probably shave a couple of them off and make it nicer if you spent a bit more time on it.

:Edit: Dang, forgot my pic:

http://img380.imageshack.us/img380/5...bspointgk6.jpg
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