Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 26-12-2008, 01:38 AM   #1
Sil-Valeor
Subscriber
 
Sil-Valeor's Avatar
 
Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434
Thanks: 0
Thanked 4 Times in 4 Posts
Default blending 2 normal maps to

ok people here's a problem.

I made a model (pillar), and made normal map for it.

So now i have file texture node (with normal map), which is conected to bump2D node (file1.outAlpha --> bump2d.bumpValue) which represents normal mapping.

Now, i'd like to add detail normal map, that would be blended with current normal map, but would add details if you come close to it.
Problem is, i tryed to use blend colors node, but output of normal map must be OutAlpha it seems (to be conected to bump2d node), but blend node doesn't have outAlpha, so i dunno how to work this out now.

So, anyone got an idea? In short, how to blend to difrent normal maps to 1 bump2d node?
Sil-Valeor is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.