Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-12-2008 , 01:12 PM
lealar's Avatar
Registered User
Join Date: Mar 2006
Posts: 296

test render with maxwellrender

Hello all, new around tests of interior's lights with maxwellrender and still some questions still problems with the maxwellrender.

800*600(SL of 15.71. Benchmark of 105.136. Time: 1h28m40s)
Sorry bad English.

Attached Thumbnails
# 2 27-12-2008 , 06:24 PM
dave_baer's Avatar
Moderator
Join Date: Sep 2002
Location: Plantation, Florida
Posts: 1,568
Pretty sweet lighting dude.

Can't help you on Maxwell Renderer though. Haven't used it.


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 3 27-12-2008 , 10:01 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Nice render Lealar, just a little noisy... maybe I could help you out with answering some questions?

# 4 28-12-2008 , 01:00 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
nice job lealar. user added image

# 5 29-12-2008 , 03:11 AM
lealar's Avatar
Registered User
Join Date: Mar 2006
Posts: 296
Thanks guys. On maxwellrender maybe can use for outdoor(building ...) or scene(product ...), but interior will be take alot troubles.

indoor
1. Render time take too long(calculate shadow). Must add some hide emitters to make the scene brighter and short render time.
2. Some wondering happen!?(please see attach file)

Attached Thumbnails

Last edited by lealar; 29-12-2008 at 03:36 AM.
# 6 29-12-2008 , 03:19 AM
lealar's Avatar
Registered User
Join Date: Mar 2006
Posts: 296
3. Emitter model type!?(here is a model test)

Attached Thumbnails
# 7 29-12-2008 , 03:34 AM
lealar's Avatar
Registered User
Join Date: Mar 2006
Posts: 296
1. plane as a emitter get better result and render faster.
2. bulb as a emitter not well and very slow and much more burn.

Attached Images

Last edited by lealar; 29-12-2008 at 03:55 AM.
# 8 30-12-2008 , 04:42 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Yes, indoors take a whole lot longer to render. If you want realistic lighting there isn't much to do about it. You can however remove the roof, it will speed it up a lot, but obviously doesn't give the correct lighting for an indoor scene.

It's best to use simple emitters - low polygon planes - unless you can see the emitter clearly in the render. For example there's no use of using spheres for emitters on tiny lightbulbs that are far away.

The black dots are clearly a bug, they happend to me sometimes on a chrome material I used, but I think that disappeared in version 1.5. What version are you using?

# 9 31-12-2008 , 02:12 AM
lealar's Avatar
Registered User
Join Date: Mar 2006
Posts: 296
Just use Maxwellrender 1.7 and here new test one open the phsical sky removed the glass handrail and disappear of black dots.

I think maybe the glass handrail reflectance make black dots.(i don't know)

This image taked about 4hr.

Attached Thumbnails

Last edited by lealar; 31-12-2008 at 02:15 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads