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# 1 05-02-2009 , 01:24 AM
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Texture inputs

hey all, basically i just wanted to know where each texture input is placed? for example - using a blinn

(Q1a) does the difuse texture go into the disfuse input. because i always put it into the color input. is there any difference?

(Q1b) also in specular shading - there are multiple inputs.


(Q2) where are these same inputs on other types of nodes? eg. lambert etc.

thanks.

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# 2 05-02-2009 , 07:55 AM
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(Q1a) does the difuse texture go into the disfuse input. because i always put it into the color input. is there any difference?

Keep plugging the color texture into the color channel. The diffuse will just affect how dark or bright the shader will appear.

(Q1b) also in specular shading - there are multiple inputs.

That wasn't really a question so you lost me there lol :p


(Q2) where are these same inputs on other types of nodes? eg. lambert etc.

Lambert is a matte surface material and will not have specular attributes. I find the Blinn to be a very versatile shader as it can easily look lambertion if you kill the spec and reflect values.


- Genny
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# 3 05-02-2009 , 10:40 AM
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basically, i just wanted to know which input in specular shading do i put the specular map into?

thanks.

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