Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Batman by Jason Edwards
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 11-02-2009, 12:04 AM   #1
Registered User
Join Date: Jan 2009
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Default Tool Options?

How can I turn reflection on for the general tools like move, rotate and scale?
mht is offline   Reply With Quote
Old 11-02-2009, 09:24 AM   #2
Chirone's Avatar
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts

by reflection i assume you want to move components (face, edge, vertex) and move the one that's opposite to it...

if you're making a symmetrical model then you don't need this

just select half the faces on one side and delete them, them when you're done just duplicate special the mesh, then combine, then merge all the vertices at the borders with a low tolerance

you can find examples of that in action all over the place, there are examples of that sort of operation happening in some of kurt's free tutorials here

or maybe you have an asymmetical mesh... in that case you wont find any options of reflection like you could with the sculpt geometry and paint weights tool

if you want to move two components away or closer to each other, then just grab them and use the scale tool (scale in or out)

that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 11-02-2009, 11:38 AM   #3
Registered User
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts

Couldn't you just have explained how to activate reflection, like the op asked?

Just open the tool settings (the middle of the three buttons on the top right of the screen) when you have either the move, rotate or scale tool active, and you'll see a checkbox for "reflection", along with axis check boxes, and a tolerance value.

Very usefull for modelling - although you may want to delete and mirror/duplicate at a later stage, it is usefull go work on both halves to give you a sense of scale and prooprtion.


gubar is offline   Reply With Quote
Old 11-02-2009, 01:50 PM   #4
gster123's Avatar
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts

Yeah I use the reflection when fleshing out the basic shapes and proportions, regardless if its a symetrical model or not, just to get a feeling of the overall shape.

Gubars right on the money with how to go about it.
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.