Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 12-03-2009, 11:10 PM   #1
bigtommyb
Subscriber
 
bigtommyb's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 197
Thanks: 0
Thanked 0 Times in 0 Posts
Default Life Support

Hey guys have a new idea for a project called 'Life Support'. I had the idea whilst browsing through a Digital Art Masters book (really good if your in need of some inspiration) the idea is of industrial/clinical machines supporting pond life or nature in some way.

My ideas are bouncing between where its set and what materials to use. As i want this mix really contrasting of machine and nature. So do i go more steel with vines and dirt with decaying buildings like a deralict future or a spaceship with a garden or more clinical with perspex/glass/chrome more like some sort of modern science experiment..etc. Argh the choices!

Still working out the idea to exactly what i want to do would love to hear some of your ideas on it.

Potential concept art coming soon!
bigtommyb is offline   Reply With Quote
Old 13-03-2009, 12:10 AM   #2
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

some guy did a tree recently on CGsociety, i'll try and find a link. its very similar to what you are talking about.
honestdom is offline   Reply With Quote
Old 13-03-2009, 12:24 AM   #3
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

http://forums.cgsociety.org/showthre...highlight=tree
honestdom is offline   Reply With Quote
Old 13-03-2009, 12:41 AM   #4
bigtommyb
Subscriber
 
bigtommyb's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 197
Thanks: 0
Thanked 0 Times in 0 Posts
Default

awsome i like it. Bit more organic than i was thinking i was thinking more solid Machines. Nature. Ive gone for a really clinical look so far doing lots of pipe work and stuff let me know what you think!




Still a lot more tweaking to be done the glass texture needs refining but works as a good sample. Also going to add some Valves and things to spice up the pipes. Now debating if i turn it into an aquarium or more a snake habitat kinda thing... argh darn my brain lol

T
bigtommyb is offline   Reply With Quote
Old 13-03-2009, 10:50 AM   #5
bigtommyb
Subscriber
 
bigtommyb's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 197
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Anyone have a good tutorial for water... the problem im having is i need a full body of water not just the top plane.

Any help is much appreciated.

T
bigtommyb is offline   Reply With Quote
Old 15-03-2009, 10:44 AM   #6
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

A full body, as in say water in a glass?

I would make it out of actual Geo and then render it with either a dielectric material or a modded blinn but whichever you use make sure that the refractive index of the material is adjusted to thecorrect value for water.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.