Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-01-2003 , 01:45 PM
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Rig - Root node problems

Hi,

I've been trying to do some character rigging, and everything is going great, EXCEPT :

When I try to apply any transformations to my root joint (move/rotate etc) only the joints below the hip move, the spine,shoulder,arms,head joints dont move with the root.

PICTURE IS ATTACHED

How can I fix this problem?

Thanks,


~nspiratn
# 2 14-01-2003 , 01:49 PM
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picture attachment

picture probably didnt show up in the last post

thanks, again


~nspiratn
# 3 14-01-2003 , 02:27 PM
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Hey bud, can you upload a front view so i get a you bones.... Little hard to see.....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 4 14-01-2003 , 02:47 PM
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front view

Sorry, here it is...

thanks.


~nspiratn
# 5 14-01-2003 , 06:52 PM
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The IK spline handle you have on your spine is what's causing your "problem". What's happening here is, even though spine joints are children of the root joint, their transforms are being affected by the IK spline curve. Moving the root joint will not move the spine joints. A simple solution is to parent the IK spline curve, not the IK spline handle, to the root joint.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 6 14-01-2003 , 06:56 PM
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Heheh danny, you rock bud you should be co-moderator for this forum with me=)


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 7 14-01-2003 , 08:24 PM
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Cool, guys, thanks user added image


*two thumbs up* user added image


~nspiratn
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