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Old 21-03-2009, 02:40 PM   #1
WoodsyB
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Post Elephant Swordsman (W.I.P.)

Here's a character I'm working on to add to my portfolio. He's still got a loooong way to go, but I wanted to see what you guys think. I was inspired to make him from a Four Horsemen articulated character concept and I'm getting ready to bring him into ZBrush to start adding the finer details like wrinkle folds and musculature. Let me know what you guys think of him! I appreciate ALL critiques both good and bad!! Thanks for looking!!
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Old 21-03-2009, 02:59 PM   #2
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Love this project
cant wait to see it finished
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Old 21-03-2009, 03:53 PM   #3
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Here's the front image for the swordsman.
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Old 21-03-2009, 03:54 PM   #4
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Close-up of the waist wrap.
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Old 21-03-2009, 03:55 PM   #5
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Close-up of the shoulder plates
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Old 21-03-2009, 04:13 PM   #6
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IMO he needs to be taller
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Old 21-03-2009, 04:55 PM   #7
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I've been playing around with different size/shape variations for the overall body, in particular the legs. So, I'm still not certain of the final size I'm going to go with though. However, in comparison to the final surrounding scene props, his size will be much larger than the rest. He also has 2 different styles of swords, that he uses, which I haven't modeled yet.
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Old 21-03-2009, 06:07 PM   #8
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great job - i really like this character so far - looking forward to seeing what you do next.
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Old 22-03-2009, 02:16 AM   #9
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that's impressive :bow:

can we see wires of the close up of the waist strap?
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Old 22-03-2009, 09:47 AM   #10
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Wow

I really like this, if you had sometime would be really interested in knowing the techniques you used to do some of the the details on the armour and such.

-Andy
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Old 24-03-2009, 06:03 AM   #11
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The waist wrap is basically a large group of polys that I shaped out to make up what I needed, then I added some bump maps for the designs I liked. Here's a wire of the basic wrap with an example of one of the maps. Thanks Chirone, keep those comments and questions coming!
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Old 24-03-2009, 06:04 AM   #12
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Waist Shield Bump Map
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Old 24-03-2009, 06:09 AM   #13
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Hey Andy,

I shaped the armor out using Sub D's and Polys. Once I got the basic shapes that I wanted for the armor I would use non-linear deformers to adjust the sapes how I needed them. If I needed the armored skewed in some spots and bent in others then I would move the deformers as needed and would bend the shapes to wrap aorund certain areas. That's the basics of it, if there were any parts of the armor in particular you wanted to know about just let me know. Thanks for the questions, keep 'em comin'!! :nod:
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Old 24-03-2009, 06:11 AM   #14
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Excellent work! I'm really liking this character, I know it's for your portfolio, but are you going to use him in anything in particular? It would be cool to see him in a battling pose against someone else, also, did you make up the language on his belt?
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Old 24-03-2009, 06:16 AM   #15
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Post Buster Battle Sword

Here's the swordsman's first sword I finished earlier today. It's still a w.i.p. since I'm bringing EVERYTHING into ZBrush to add more detail!
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