Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 27-04-2009, 04:34 AM   #1
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,994
Thanks: 42
Thanked 582 Times in 532 Posts
Default adv hard surface tutorial request

I have taken an interest in hard surface modeling lately and would love to see an advanced hard surface modeling tutorial.

Take a look at Paldav's starwars thread. I would love to see a tutorial that covers the detailed physical modeling and also covers when, why and HOW to model / simulate fine details using normal maps.

I'd like to see some detailed tutorials on hard surface texturing including bump and normal mapping for panel line details and such.

I have seen a lot of work on par with pavdav's in the forums. I will search around an post some links in this thread.

The only highly detailed modeling tutorials I have seen come from the 3D-Palace site for 3ds. But the author physically models every single bit, creates really poor topology with tons of n-gons and non-manifold geometry, which seems to me would be difficult if not impossible to texture map, ends up with really heavy models that I am guessing have like 100's of millions of poligons and file sizes of gigabytes in size.

This is in no way meant to put down Chris's work, it really looks great! But I have seen models that are as detailed as his work without being so poly heavy with all sorts of wacky topology. I have never seen any of his really detailed stuff with anything more complex then procedural shaders. 3ds max must have some kind of magic smoothing tools because when I tried to smooth things in Maya with the same topology as his models in max, well if my computer had an ejection seat attached to the CPU it would pop out of the top of machine and go through the roof!

Max does have a greeble add-on but it creates mega heavy and nearly impossible to uv and texture map models.
__________________
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram : 27-04-2009 at 04:45 AM.
ctbram is offline   Reply With Quote
Old 27-04-2009, 07:04 AM   #2
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Well we have a new hardsurface tute arriving very soon, its not so much about the detail though as the model in question doesnt have it, but it was quitea process to achieve because despite being hard surface it was also kind of organic because of the surfaces it has.

Yeah Paldavs thread is good for sure. I'll have a think about a hi detail tute. I think the speeder tute was 'sort of there' with regard to the engine....but you gotta think of us poor buggers on the other side explaining and making the model LOL


Jay
Jay is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.