Originally posted by To La Bomb
I was looking at some low poly models and I was wondering how do you think they did the wheels on this? Was it just with a displacement map? How were they able to remove geometry in the wheels? If anyone could point me to some tutorials that would be great. Also explain how this was most likely done.
It is two different models, which you can clearly see. Did someone tell you it was the same? If so, they lied.
Also, I suspect (90%) that the bumps on the wheels are not bumped or displacement map as 1. This is clearly for an animation and it would be to visible in an animation and 2. Its depth is a bit to realistic. Of course, the guy could just kick ass, haha, but as we know the other model is a different one and not the same, we know someone lied to you.
And I doubt he/she used a transparency map on the 'wholes' on the wheels as someone else also pointed out, it would show otherwise and this is clearly modeled.