Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 09-06-2009 , 01:41 AM
Registered User
Join Date: Apr 2007
Posts: 40

Help "Issue with Polly face count"

So I am modeling a new area that has a lot of polly faces and I need to reduce them. Well the problem is (I want them to keep there shape) so I must ask you guys, What is the best way of lowering the face count but retaining the objects shape?

Thank you very much

"GameSeeker

# 2 09-06-2009 , 04:53 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Well, the most accurate way is to do it by hand. Deleting every second, or so row. However this is very tedious and time consuming. There is the reduce action in edit mesh section, but it makes it messy. It's kind of a lose-lose situation.

In the future, it's always better to keep your geometry as low as possible, and only adding more edges when you need them.


Imagination is more important than knowledge.
# 3 09-06-2009 , 06:26 PM
monkey99's Avatar
Subscriber
Join Date: Feb 2008
Location: UK,Berkshire
Posts: 147
you could got mesh->reduce [\]

It gives of results. I recommend you fiddle about with the settings before using it.


Im Back and now 13 (:

Autume Challenge Nov 09
# 4 09-06-2009 , 09:56 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
do what nextdesign said, if the reduce function doesn't give desirable results go to edge selection mode and start selecting edge loops and deleting edges
(ctrl + right click to bring up edge selection, or double click if you're in 2009 to select an edge loop, shift+right click to bring up delete edge, this will delete the edges and the associated vertex if possible)

you may end up having to insert more edges to delete some to retain the shape of your model




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 5 10-06-2009 , 12:53 AM
Registered User
Join Date: Apr 2007
Posts: 40
Cool, thanks guys. user added image

# 6 10-06-2009 , 12:59 AM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Could take it into Zbrush and re-topo it! :nod:


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 7 11-06-2009 , 09:38 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Or blender, silo, or modo :p


Imagination is more important than knowledge.
# 8 12-06-2009 , 05:23 PM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241

Originally posted by NextDesign
Or blender, silo, or modo :p

You could, but then you wouldn't be "Cool" user added image


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads