Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 16-01-2003 , 08:38 PM
Subscriber
Join Date: Aug 2002
Location: Holland
Posts: 82

Medieval Ages- NoTalent

Tryin' to model this 'Gryphon'.

# 2 16-01-2003 , 08:43 PM
Subscriber
Join Date: Aug 2002
Location: Holland
Posts: 82
Still in progress this gryphon. Started with it 7 days ago, and post the following pics.

Chris.

# 3 16-01-2003 , 08:46 PM
Subscriber
Join Date: Aug 2002
Location: Holland
Posts: 82
The claws.

# 4 16-01-2003 , 08:47 PM
Subscriber
Join Date: Aug 2002
Location: Holland
Posts: 82
The Head

# 5 16-01-2003 , 08:51 PM
Subscriber
Join Date: Aug 2002
Location: Holland
Posts: 82
So, I got this far, need to ad more detail (neck is to square, more muscle detail, etc). Now working on the wings.

Chris

# 6 16-01-2003 , 09:49 PM
ereitz's Avatar
Subscriber
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
very nice... looks kind of cute at the moment... what's the scale compared to a person? will there be anything for scale in the scene or are you just focussing on the model? looking forward to the development. user added image


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 7 17-01-2003 , 06:35 AM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510
nice idea! Looks good so far


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 8 20-01-2003 , 08:29 AM
Subscriber
Join Date: Aug 2002
Location: Holland
Posts: 82
Added wings, and some more muscle detail. I think he's almost ready for joining and texturing.

# 9 20-01-2003 , 08:37 AM
abra's Avatar
Registered User
Join Date: Jul 2002
Location: Switzerland
Posts: 161
great! can't wait to see it full-texured!

# 10 20-01-2003 , 10:16 AM
Subscriber
Join Date: Jul 2002
Location: Australia
Posts: 352
Medieval mythology, comming to life before our very eyes.

Nice concept, looking forward to your updates.

# 11 20-01-2003 , 01:22 PM
el_newty's Avatar
Subscriber
Join Date: Oct 2002
Location: RO-Timisoara
Posts: 445
Hi, it's a good work, I like the ideea user added image

It's made by polis?


"Imagination is more important than knowledge" A.Einstein
# 12 20-01-2003 , 08:14 PM
Aphex's Avatar
Registered User
Join Date: Jun 2002
Posts: 99
wow thats pretty amazing!

How are you modelling it though(excuse me i'm a beginner :banana: ) i can see all the lines and curves, is that nurbs? if so is it lofting or birails??

I'd like to have a go at something as ambitious as that but i'm not sure how to tackle it nurbs or polys or what not?

# 13 20-01-2003 , 10:38 PM
undseth's Avatar
Subscriber
Join Date: Aug 2002
Posts: 1,135
Aphex:
I guess it is modeled with "subdivisions". I have always been intimidated by this method, but seeing this project makes me feel a bit betteruser added image

Edit:
Am I wrong? This is sub-d isn't it?


I do not support Bush! Nor Saddam! Long live UN!
# 14 20-01-2003 , 11:36 PM
Subscriber
Join Date: Aug 2002
Location: Holland
Posts: 82
Yep, made with poly's. I follow the method that is used in de 'Maya Fundamentals' book. You only have to model one half, and can add asymetri in a later stage. I find it a nice way of working.

Chris.

# 15 21-01-2003 , 01:44 AM
Aphex's Avatar
Registered User
Join Date: Jun 2002
Posts: 99
it did look a little like a sub-d matrix, i'm amazed that its a poly user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads