binding? on a mechanical model?
no point, nothing needs to deform
just build your skeleton and parent your objects to the relevant bones
like jm said, there's a tutorial that comes with maya that involves rigging a mechanical arm, it's a good tutorial, you should check it out
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D