Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 20-08-2009 , 07:32 AM
anasasis's Avatar
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Join Date: Apr 2007
Location: Melbourne
Posts: 347

warhammer high res cinematic

Hey guys i just saw the new warhammer cinematic the space marine one done by plastic wax in australia i was impressed and thought this is a great idea for a model can use organic and hard surface modelling great for a folio piece will be animated as well so did this test for weathering a painted metal surface and i was really happy with the result. The base mesh was done in maya then carried over to z for detailing and texturing so now i will start the actual model let me know what you guys think

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# 2 20-08-2009 , 10:13 PM
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Join Date: Dec 2007
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Great work - no crits here just cant wait to see the finished looks great user added image


- Big Tom
www.digitaltom.co.uk
# 3 20-08-2009 , 10:58 PM
anasasis's Avatar
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Join Date: Apr 2007
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thanks heaps mate

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