Maya 2020 fundamentals - modelling the real world
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# 1 31-08-2009 , 06:52 AM
goronpie's Avatar
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Join Date: Sep 2008
Posts: 12

camera x-axis problems

switching between maya 2009 and 2008, and vice versa, I have a rather annoying problem.

when i open the project, everything in my viewport is rotated exactly 90 on the x-axis.

this is particularly annoying with rigging and meshes, because pivot points are all over the place. so its a bitch to move everything back to where it is suppose to be.

any thoughts?

thanks

# 2 31-08-2009 , 07:43 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Have you tryed importing it with preserve referances on..........dave

# 3 04-09-2009 , 03:27 AM
goronpie's Avatar
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Join Date: Sep 2008
Posts: 12
sorry dude, your idea didn't work user added image

# 4 17-09-2009 , 04:41 AM
goronpie's Avatar
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Join Date: Sep 2008
Posts: 12
i figured out the solution, in prefrences, i set up axis to y, instead of axis z.which is where it was.

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