Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 29-09-2009, 10:15 AM   #1
stretchandgrim
Registered User
 
stretchandgrim's Avatar
 
Join Date: Dec 2008
Location: London
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
Default Beginner rigging problems

Dear Mayas

A few rigging and skinning problems I wonder if you may be able to help me with.

1. My characters' elbows are popping when I move the main arm control. I checked the rotation of the joints and straightened it out. I s this a common problem


2. Even though a verices influences are correct in the component editor, it still seems to be massively influenced by a completely unrelated one elsewhere on the body. Is this also a common problem?

Stretch
__________________
vay kind of you.
stretchandgrim is offline   Reply With Quote
Old 29-09-2009, 08:55 PM   #2
I-Iybrid
Simply Maya OG
 
I-Iybrid's Avatar
 
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Thanks: 2
Thanked 14 Times in 14 Posts
Default

For question two, have you painted skin weights on yet? That may be causing your issue.
__________________
- Hybrid
I-Iybrid is offline   Reply With Quote
Old 29-09-2009, 09:24 PM   #3
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

1. are you using IK? i think it is common and there is a way to resolve it, but i don't remember

2. what does a vert that is affected by something that it shouldn't be look like in the component editor?
if the weights have any value for the bone that is moving then you should expect to see the vertex move
when you soft binded did you have maintain max influences checked on? if you did then you won't be able to make a vertex not influenced by a particular bone you don't want it to be.
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 29-09-2009, 10:07 PM   #4
stretchandgrim
Registered User
 
stretchandgrim's Avatar
 
Join Date: Dec 2008
Location: London
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
Default thanks guys

Many thank yous for the responses there. Seems like I forgot to delete the history on the geometry and once I did I was able to set the skin weights far more successfully. As far as the little popping thing with tthe elbows and knees, it seems like I can't get around it. The animator I work with thinks that it is probably just because of moving the limbs at full lock extension, but I wish there was something I could do to get rid of it, even though the popping effect is slight. Hmmmm. Guess I'll just keep searchin for the answer to that one.

Stretch
__________________
vay kind of you.
stretchandgrim is offline   Reply With Quote
Old 29-09-2009, 10:38 PM   #5
elephantinc
Level 32 pachyderm
 
elephantinc's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 1,859
Thanks: 12
Thanked 43 Times in 37 Posts
Default

The popping problem makes me think the joint need to be moved, like its not on the center of where the real elbow joint would be
elephantinc is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.