First I'd just like to see I am new to this site as well as new to modeling. I am taking a class at the moment and this is the first object I've ever attempted to model in Maya. The project was to design a unique car and eventually texture, animate, light, and render it. The car is almost done being modeled but I am having some trouble smoothing it out.
Picture of car front:
smoothed wire frame:
So basically I have been unable to smooth out the car without having it give me some strange texture effects. I have tried using the smooth tool and adjusting the options. I have tried averaging the vertices (most unhelpful of the tools I've tried). I have also tried softening the normal edges and I have been able to get close to the appearance of what I want by softening all the edges of the car and then going back and selecting the edges that I want to keep hard. Anyone have any other recommendations on how to give this car a more uniform look? Basically whats the best way for me to go about doing this properly? Also, since this is my first model, any comments at all would be appreciated. Thanks.