Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Batman by Jason Edwards
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 15-10-2009, 08:41 PM   #1
Registered User
Join Date: Apr 2008
Posts: 6
Thanks: 0
Thanked 2 Times in 2 Posts
Default smoothing a model: help needed

First I'd just like to see I am new to this site as well as new to modeling. I am taking a class at the moment and this is the first object I've ever attempted to model in Maya. The project was to design a unique car and eventually texture, animate, light, and render it. The car is almost done being modeled but I am having some trouble smoothing it out.

Picture of car front:

wire frame:

car back:


smoothed wire frame:

So basically I have been unable to smooth out the car without having it give me some strange texture effects. I have tried using the smooth tool and adjusting the options. I have tried averaging the vertices (most unhelpful of the tools I've tried). I have also tried softening the normal edges and I have been able to get close to the appearance of what I want by softening all the edges of the car and then going back and selecting the edges that I want to keep hard. Anyone have any other recommendations on how to give this car a more uniform look? Basically whats the best way for me to go about doing this properly? Also, since this is my first model, any comments at all would be appreciated. Thanks.
jgreen827 is offline   Reply With Quote
Old 16-10-2009, 12:55 AM   #2
Registered User
Perfecto's Avatar
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,882
Thanks: 8
Thanked 127 Times in 119 Posts

Here's a simple tip that might help you alittle.

If you want an edge to be sharp, add another edge close to it. The closer the added edge is, the sharper the edge will be. See screen shot.

The cube on the left turns round when smoothed, but the cube on the right doesn't. I added an extra edge loop near the top edge, to keep the top edge from rounding out.

Note: if I added 2 edges, then the top edge would have been really really sharp.
Attached Thumbnails
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Perfecto is offline   Reply With Quote

Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 11:39 AM
Dog Model Vox520 Modeling 7 10-12-2010 09:28 AM

Thread Tools

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.