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Old 30-10-2009, 10:57 AM   #1
3ddon
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Default export animation..........?

Hi,after a long time I'm asking you a doubt guys.......
now I'm learning a,b,c,d s in animation.
today I modeled and animated a fan,I copied/instanced that fan,only fan was copied,what about animation for 2nd fan?
HOW TO EXPORT THE ANIMATION OF ONE OBJECT TO ANOTHER?
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Old 30-10-2009, 11:39 PM   #2
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Try using the "duplicate special" operation and set the options to use "Duplicate input graph". The keys should copy over now.
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Old 31-10-2009, 11:12 AM   #3
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Originally posted by GecT
Try using the "duplicate special" operation and set the options to use "Duplicate input graph". The keys should copy over now.
very very thanks for your help.........
now another question,
I animated a sphere,now I want to animate a cube as same as sphere,how to export the animation of sphere to cube?
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Old 01-11-2009, 08:16 AM   #4
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Originally posted by 3ddon

now another question,
I animated a sphere,now I want to animate a cube as same as sphere,how to export the animation of sphere to cube?
please any one help me........
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Old 01-11-2009, 08:21 PM   #5
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i've never done it before but you might be able to use the trax editor to export and import an animation

take a look at the maya tutorials that come with maya it will tell you something about the trax editor

also...
i think you might be able to see the animation in the hypergraph after some fiddling around? only seen it with set driven keys but you might be able to copy that animation and set it's inputs to the cube
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Old 02-11-2009, 12:17 PM   #6
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Originally posted by Chirone
i've never done it before but you might be able to use the trax editor to export and import an animation

take a look at the maya tutorials that come with maya it will tell you something about the trax editor

also...
i think you might be able to see the animation in the hypergraph after some fiddling around? only seen it with set driven keys but you might be able to copy that animation and set it's inputs to the cube
thanks for your help,I'll try.....
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