Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 05-11-2009 , 09:09 PM
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Join Date: May 2009
Posts: 26

Editing several meshes at once

Hi, if I had some meshes that were exact duplicates of each other, is there a way I could link them somehow so that making a change to one makes that same change happen to all of them?


Last edited by fox95871; 05-11-2009 at 09:13 PM.
# 2 05-11-2009 , 09:19 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
duplicate special and use instance should do the trick

# 3 05-11-2009 , 09:53 PM
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Join Date: May 2009
Posts: 26
Thanks! Can't wait to try it. I love Maya, and this community is great.

# 4 06-11-2009 , 06:41 PM
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Join Date: May 2009
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I tried it, but there's one problem. All the meshes are now being affected by position and rotation changes to the original, and I only want to affect their shapes. I'll try to explain it a little better...

I have 30 walking frames. Each is a made up of several meshes, arm, forearm, etc., for easier positioning. All the characters in my game use the same walking style, so rather than redo every animation frame for every character, I want to just change the shape of the original, and have all the instanced walking frames be updated. I can't have the positions and rotations change though, because then they all become the same walking frame.

How can I lock position and rotation changes to the instanced meshes and just have them be affected by shape changes?


Last edited by fox95871; 06-11-2009 at 06:52 PM.
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